So I admit I’m a bit old fashioned as far D&D lore is concerned. Since I made the jump from 2nd to 5th, my planar lore is mostly of Planescape. Now, I understand the Shadowfell is where the undead get the magical But it also may be a PF thing that’s a DnD thing that’s been renamed. The ash of the drained Shadowfell dead clings to you. Like glitter, you can always seem to find some. You smell like ash too. Your breath is always visible, like.
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I love ST, I love the Duffer brothers. I don’t really care about the Forgotten Realms. Also the negative and positive planes being cut off from the Prime Material Plane has been used as a hook which seriously affects undead creatures and healing magic, as seen in The Apocalypse Stone.
The Shadowfell is a parallel plane with dimensions and topography similar to the mortal world. Everything is gray, shadodfell is dull. Since I made the jump from 2nd to 5th, my planar lore is mostly of Planescape vintage. Still, the allure of lost treasures, strange mysteries including those of deathand alien vistas draw the bold and foolish alike to test their mettle against the forces of darkness that rule this chilling plane.
Originally Posted by Lvl 2 Expert. The Feywilds are where everything is going miles an hour, and is constantly crashing into each other.
Are there any devoted fans of the World Axis? Thread Tools Show Printable Version. Except that several adventures actually feature it as a location, and its relationship to the other planes has also been used in various ways.
D&D’s Shadowfell and Feywild Explained – Posts – D&D Beyond
In fact, for many visitors to the Shadowfell, the plane has more in common with the natural world than it has differences. Find out what you can do. Good Deeds Gone Unpunished! We have the living on the Prime Material, but the building blocks of life still come from &dd Positive Energy Plane.
I don’t normally comment on articles and such, but I have to say these have been some really good ones!
The place is less compatible sadowfell life and power, so I think you don’t get an exact mirror of the Archfey in the Feywild. Originally Posted by Gilphon.
D&D’s Shadowfell and Feywild Explained
When you go to Shadowfell, where in the Feywild you’re trying to keep everything steady, like, you want to keep everything on an even keel, so you can survive. But it also may be a PF thing that’s a DnD thing that’s been renamed — there’s a fair number of those.
The Shadowfell is one of the more accessible planes. The Raven Queen once-human goddess of Death, Winter, and Fate lives there, but I’m not sure what other powers are to be found there.
Last edited by Excession; at Further to this question: Where the Shadowfell is a realm of, essentially, depression.
There’s one clear difference though: You might go to the Shadowfell, dd then lose track of your quest. These qualms stem from misapprehensions about the plane, born from mortal fears of death and what might lie beyond. When active, shadow crossings permit travelers to shift from the d&&d world to the corresponding location in the Shadowfell but not always back again.
The Shadowfell isn’t more imbued with a “semblance of being evil” than the Plane of Shadow was in the 3. Either way, negative and positive energy damage types also “disappeared” from the game, when necrotic and radiant damages took their places, respectively.
Where in the Feywild, nothing is predictable, everything is constantly changing. Originally Posted by Millstone Since “Shadowfell” is new with 4E, and Stranger Things is decidedly s-themed, this seems unlikely. The Shadowfell, in opposition, is a shadowgell of, not death in the sense of, like physical death, but more in the sense of the deadening shadowfeol emotions and thought and feeling. Works with positive plane too. But if I remember correctly, the FR version is a creation of the goddess Shar.